Stephen Kay hat für alle OASYS Interessierten die virtuelle Tour durch den OASYS um das neue Betriebssystem 1.3, sowie das neue Expansion Instrument MOD-7 ergänzt.
Sie können sich nun ein Bild über alle sieben Synth Engines machen.
Die da sind:
1. HD-1 High Definition Synth
2. AL-1 Analog Synthesizer
3. CX-3 Tonewheel Organ
4. STR-1 Plucked String
5. MS-20EX Legacy Synth
6. PolysixEX Legacy Synth
7. MOD-7 Waveshaping VPM Synth - neu !
Sowie das Flash Movie vollständig geladen ist, klicken Sie dazu bitte auf den Program Mode Button. Felder die aktiviert werden können, sind bei “mouse overs” rot umrandet.
Weiters können Sie die Patch List der 128 neuen MOD-7 Klänge in der USER Bank U-C sehen. Dazu klicken Sie bitte auf das neben dem schwarz unterlegten Klangnamen befindliche kreisförmige Symbol. Selbstverständlich können Sie auch ĂĽber “Category/Program Select” auf die Bezeichnung der neuen Patches so wie aller anderen Sounds zugreifen.
Klicken Sie hier um die virtuelle Tour durch den OASYS zu starten.
Sie haben von MOD-7 dem neuen EXi für den OASYS gehört, darüber gelesen aber keine DX sounds mehr?
Nun, Kevin Nolan hat etwa 200.000 DX sounds gesammelt und als Gratis Download zur VerfĂĽgung gestellt. Klicken Sie hier um auf seine Seite zu gelangen.
“I just thought I’d upload all the technotes that I’ve accumulated for the OASYS so far. It takes bits and pieces of information that I’ve collected from Stephen’s tutorials, plus interesting and useful replies to questions from other OASYS users.” Elvis Dowson
this is a current picture of the original MS-20 box in which I received the small black devil more then 25 years ago
So here is another iRandom audiofile. Everything was played in one piece. I made a lot of mistakes to prove this!
iRandom Xsample III
But seriously, everything was played in a row. Sometimes you can hear it when I switched to the next sound which is using completely different IFXs. I did not edit much, but there are two or three short sequences in which I decided to fade them out quite fast for obvious reasons. Furthermore I used a little bit of compression on the single stereo audiofile by using PSP’s Vintage Warmer PlugIn. For the sounds… yes, there is also some KARMA.
Most of the sounds are results of my work with Daz’s iRandom. Interestingly most of them are using distortion which is not the result of randomization… sorry, this was me. Usage of delays? Guilty, my Lord!
At around 5 mins (when you really listen that long..) you can hear my actual favourite sound. It is a single MS-20 sound using PWM + Ring. This sound comes to live by usage of the controllers. In this case it was Ribbon, Pitch Bender and of course the VJS. For this sound you really need the left hand to move the bender, the ribbon and the VJS. I made a “_pmm version” and a “_dolby version”, the latter playing the chords. The next song “sad ganges” is one of two STR-1 sounds.
At the end there is one.. no.. not “one”, it is my favourite STR-1 sound. And again VJS and Ribbon got used a lot. The sound starts as a kind of Dulcimer can become kind of Koto (not plugged enough I know! therefore “kind of..”) and in the lower range when you decrease decay and sustain its like a DX-7/TX-x16. All in one program..
Somewhere at the beginning you can hear a flanging sound like the one used by Nick Rhodes from Duran Duran in “planet earth”. But to be honest, this sound was programmed by Peter Schwartz aka “ski”… after some iRandomization it changed a little bit its character, but still benefits from the original programming which is using several (!) controllers. By the way, I used the controllers a lot.. but of course you realised that already. OASYS is a performers keyboard, we know it.
At the moment I have 17 iRandom sounds and 13 convential programs. The later are the result of my work, the first mostly, too but with one or the other exception (see above). As I was asked by several people if they can get the sounds I would like to announce the following. As soon as I have a complete bank full of sounds I will make it available. Details to be announced.
BTW - thanks to all the people who sent me their feedback for the iRandom demos.
User GEs and GE Creation/Editing:
12 Banks of 128 User GE locations (1536 User GE locations) are now provided, along with the ability to save and load .KGE files containing KARMA GEs and Template Data. GEs may be created, edited, and uploaded to the keyboard using the KARMA Oasys Software (PC/Mac), available separately from us here at Karma-Lab. The price will be $169.00, and delivery date after October 15, 2007.
Display of GE’s RTC Model in the GE Selection Dialogs:
When selecting GEs in the GE Category or Bank Select Dialogs, the GE’s RTC Model is now displayed (for reference), giving you an indication of how that particular GE will be mapped to the Control Surface, and some idea about how it is intended to operate.
Quantized/Delayed Scene Changes:
Scene changes may now be quantized to various metric divisions, including 1 bar, 2 bars, and 4 bars (previously all scene changes quantized to the next 16th). When set to the larger values, this allows the selection of a scene change well in advance of the desired time, so that it will then occur later with perfect timing. This provides less chance of a mistimed scene change during live performance, in addition to allowing scene changes to be selected ahead of time, so that you can be playing with both hands when it actually occurs.
The new “Scene Change Quantize Window” parameter is available on the Scenes side tab of the GE RTP/Scenes tab (page 7-5d) along with the Scene Matrix display, in Combi and Seq Modes. In Program Mode, a Scenes side-tab has been added to Page 7-5 where you can find the new parameter. In addition, a new display area named “Scene Status” beneath the Scene Matrix shows any pending Scene Changes that have been selected, but not yet completed. When using the Scene Matrix in Combi/Seq Modes, all five layers of the Control Surface can be independently changed while using this new feature, and the Scene Status area shows which layers have pending scene changes.
Adjustable Quantize Window per Module:
Previously, all Modules that had the Quantize Trigger setting turned On would be quantized to the nearest 16th note. While this allowed intricate DJ-style triggering to be performed, it could also make it difficult to trigger Modules in perfect time during normal performance, especially at faster tempos. Now, you can select a Quantize Window independently for each Module – for example, use a Quarter Note or Eighth Note value for less chance of a timing error, or a Sixteenth note when fancier retriggering effects are desired. Triplet-based values are also provided for retriggering triplet-based grooves “off-beat”. The new parameter is available on page 7-5 Trigger, and also shows up as a destination in the Perf RTP page, so the parameter can be assigned to the Control Surface for real-time control. For example, you could change it during live performance to allow quick retriggering in a breakdown section, then set it back to a quarter note for more relaxed triggering during the rest of the song.
Current Scene/Initial Scene displayed on KARMA GE Page, Change Module Control using labels:
On page 0-6 KARMA GE, the Current Scene and Initial (stored) Scene are now displayed in section 0-6c “CCs/Notes Activity”. In addition, you may now touch the labels in that section [M, A, B, C, D] to change Module Control Layers of the Control Surface, and the layer that you are viewing and editing on the screen.
Copy Note Maps:
It is now possible to copy the Custom Note Map from any Program, Combi or Song into the current Program, Combi or Song. Furthermore, you may copy any of the Global Note Map Tables into the Custom Table, and use it as a starting point for further modification. For example, you could copy one of the sidestick/ride note maps for your drum kit, but then edit the kick to be mapped to a different kick. This new feature is accessed from the Page Menu on the Note Map Page (7-9).
Note Map Display shortcut and enhancements:
From the KARMA Control tab (7-3), you may now touch the small Note Map Display to jump to the Note Map viewing and editing screen on Page 7-9. The Note Map can be changed here using the “Table” parameter (previously, this only selected a map for viewing but did not assign it to the Module.) Furthermore, on 7-9 a new parameter “Display Module” allows the Note Map for each Module to be viewed and changed if desired. (See above diagram).
Improved timing when changing scenes:
Previously, sometimes a slight hesitation might be felt when changing scenes, especially in Combis, depending on the Combination and the moment at which the scene was changed. This has been greatly improved in KARMA 2.1.
It seems that these features will be included in a future update for Korg’s M3 too.
Stephen Kay wrote the following:
“One thing I should mention, hopefully I’ll put up a video showing how it’s done within the next few weeks: there is a feature I spent a lot of time on, where you can simply capture 2 or 4 bars of a phrase or drum groove from the OASYS’s sequencer, via sysex, and instantly turn it into a completed GE, with Real-Time Controls all assigned and everything. This also works with .MID files exported from a computer sequencer like Logic or Sonar. So unless you want to learn all the nuances of GE creation, this feature makes it pretty simple to get a finished GE with all the usual KARMA variability all hooked up and ready to experiment with.”
“The MOD-7 comes with some 90 new GEs, (most of them the additional GEs that were created for the M3), perhaps the EXs3 will come with some more, and future releases from other sound companies may also include new GEs. People who do use the software may freely distribute GEs they have made. ”